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Devlog #6: Working on audio and fixing errors
September 17, 2024
by
MacGivDev
##devlog
WIP: Fixing errors with bullets. Fixing errors with map and nodes. Adding AudioSources. Old tilemap removed, working on new tilemap...
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Fin de cuatrimestre - 02/07/2024
July 02, 2024
by
FrostPower
Sugerencias: Que dispare balas onda ametralladora Distintos tipos de municion onda metal slug (letras) Las balas deben tener ventajas y desventajas sobre los distintos enemigos Puntos por destruccion...
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Devlog #5: Turret, Firing & Animation
June 18, 2024
by
Lowcunning
WIP:: Turret Firing Animation & enemy death Minor Optimizations Time restrictions...
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Devlog #4: Menu, Camera fixes, Endless Level & dying
June 11, 2024
by
Lowcunning
1
Devlog #4: Menu, Camera fixes, Endless Level & dying During this session a diminished team set their minds to right past wrongs. The player has been gifted the sweet release of death given that they c...
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Devlog #3 : Camera bounds & tracking, Collision & Enemies, and Artstyle
June 05, 2024
by
Lowcunning
2
For this group session we tackled a couple extra mechanics for the game movement: The Camera works as follows, it moves vertically following the player, and the player can either boost their speed or...
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Devlog #2: Prototyping the prototype
May 22, 2024
by
MacGivDev
The team has been tasked with honoring the scroll up style of games. This session we began brainstorming now that the assignment has been delivered. We might go with a racing game, but most likely an...
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Devlog #1: Godot and learning how to ride a bike again
May 21, 2024
by
FrostPower
The gang installs Godot 4.2 Nothing gives you more whiplash than kinda knowing what you are doing and then having to relearn that skillset in a different environment. The team mostly dealt with Unity...
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