Devlog #2: Prototyping the prototype
Project Juggernaut » Devlog
The team has been tasked with honoring the scroll up style of games. This session we began brainstorming now that the assignment has been delivered. We might go with a racing game, but most likely an action/shooter. Bullet-hells are a possibility too. After looking up a few things code-wise, we spent most of the remaining time watching videos and looking for references. Anticipation is in the air, the crew is tight and morale is high. We've been told great things are expected from us by the same hobo around the dumpster both going in and getting out of the building. We think he might be on to something. He was certainly on something as well.
Project Juggernaut
Godot class project at Image Campus in Buenos Aires
Status | In development |
Authors | FrostPower, MacGivDev, Lowcunning, lolicxc |
Genre | Action |
More posts
- Devlog #6: Working on audio and fixing errors1 hour ago
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- Devlog #3 : Camera bounds & tracking, Collision & Enemies, and ArtstyleJun 05, 2024
- Devlog #1: Godot and learning how to ride a bike againMay 21, 2024
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