Devlog #2: Prototyping the prototype
Project Juggernaut » Devlog



The team has been tasked with honoring the scroll up style of games. This session we began brainstorming now that the assignment has been delivered. We might go with a racing game, but most likely an action/shooter. Bullet-hells are a possibility too. After looking up a few things code-wise, we spent most of the remaining time watching videos and looking for references. Anticipation is in the air, the crew is tight and morale is high. We've been told great things are expected from us by the same hobo around the dumpster both going in and getting out of the building. We think he might be on to something. He was certainly on something as well.
Project Juggernaut
Godot class project at Image Campus in Buenos Aires
Status | In development |
Authors | FrostPower, MacGivDev, lolicxc |
Genre | Action |
More posts
- Devlog #12: Menu and new Art implementedNov 05, 2024
- Devlog #11: Bug Fixing and add bulletsOct 22, 2024
- Devlog #10: Added enemy, background restored, branch mergeOct 15, 2024
- Devlog #9: Added Bullet instantiation , chaser enemyOct 08, 2024
- Devlog #8: Still working on bullets, enemy follow and assetsOct 01, 2024
- Devlog #7: Working on bullets, life and new aestheticSep 24, 2024
- Devlog #6: Working on audio and fixing errorsSep 17, 2024
- Fin de cuatrimestre - 02/07/2024Jul 02, 2024
- Devlog #5: Turret, Firing & AnimationJun 18, 2024
- Devlog #4: Menu, Camera fixes, Endless Level & dyingJun 11, 2024
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