Devlog #2: Prototyping the prototype
Project Juggernaut » Devlog
The team has been tasked with honoring the scroll up style of games. This session we began brainstorming now that the assignment has been delivered. We might go with a racing game, but most likely an action/shooter. Bullet-hells are a possibility too. After looking up a few things code-wise, we spent most of the remaining time watching videos and looking for references. Anticipation is in the air, the crew is tight and morale is high. We've been told great things are expected from us by the same hobo around the dumpster both going in and getting out of the building. We think he might be on to something. He was certainly on something as well.
Project Juggernaut
Godot class project at Image Campus in Buenos Aires
Status | In development |
Authors | FrostPower, MacGivDev, Lowcunning, lolicxc |
Genre | Action |
More posts
- Devlog #12: Menu and new Art implemented36 days ago
- Devlog #11: Bug Fixing and add bullets50 days ago
- Devlog #10: Added enemy, background restored, branch merge57 days ago
- Devlog #9: Added Bullet instantiation , chaser enemy64 days ago
- Devlog #8: Still working on bullets, enemy follow and assets71 days ago
- Devlog #7: Working on bullets, life and new aesthetic78 days ago
- Devlog #6: Working on audio and fixing errors85 days ago
- Fin de cuatrimestre - 02/07/2024Jul 02, 2024
- Devlog #5: Turret, Firing & AnimationJun 18, 2024
- Devlog #4: Menu, Camera fixes, Endless Level & dyingJun 11, 2024
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