Project Juggernaut
In this year-long workshop, ( part of the game developer career at Image Campus) this team of first-year students will work on a single project using Godot Engine during class time only. We hope to learn how to work as a team, bond, fight, bond again, and hopefully experience burnout in some alternating pattern instead of simultaneously.
Controls
Movement: WASD
Aim: mouse
Dolores Caparroz - https://lolicxc.itch.io/
Claudio Emanuel Parajon - https://frostpower.itch.io
Tomas Francisco Luchelli - https://macgivdev.itch.io/
Updated | 1 hour ago |
Status | In development |
Platforms | HTML5 |
Authors | FrostPower, MacGivDev, Lowcunning, lolicxc |
Genre | Action |
Made with | Godot |
Development log
- Devlog #6: Working on audio and fixing errors1 hour ago
- Fin de cuatrimestre - 02/07/202477 days ago
- Devlog #5: Turret, Firing & Animation91 days ago
- Devlog #4: Menu, Camera fixes, Endless Level & dying97 days ago
- Devlog #3 : Camera bounds & tracking, Collision & Enemies, and ArtstyleJun 05, 2024
- Devlog #2: Prototyping the prototypeMay 22, 2024
- Devlog #1: Godot and learning how to ride a bike againMay 21, 2024