Project Juggernaut
In this year-long workshop, ( part of the game developer career at Image Campus) this team of first-year students will work on a single project using Godot Engine during class time only. We hope to learn how to work as a team, bond, fight, bond again, and hopefully experience burnout in some alternating pattern instead of simultaneously.
Controls
Movement: WASD
Aim: mouse
Dolores Caparroz - https://lolicxc.itch.io/
Claudio Emanuel Parajon - https://frostpower.itch.io
Tomas Francisco Luchelli - https://macgivdev.itch.io/
Updated | 18 days ago |
Status | In development |
Platforms | HTML5 |
Authors | FrostPower, MacGivDev, Lowcunning, lolicxc |
Genre | Action |
Made with | Godot |
Development log
- Devlog #12: Menu and new Art implemented38 days ago
- Devlog #11: Bug Fixing and add bullets52 days ago
- Devlog #10: Added enemy, background restored, branch merge59 days ago
- Devlog #9: Added Bullet instantiation , chaser enemy66 days ago
- Devlog #8: Still working on bullets, enemy follow and assets73 days ago
- Devlog #7: Working on bullets, life and new aesthetic80 days ago
- Devlog #6: Working on audio and fixing errors87 days ago
- Fin de cuatrimestre - 02/07/2024Jul 02, 2024