Devlog #1: Godot and learning how to ride a bike again
Project Juggernaut » Devlog
The gang installs Godot 4.2
Nothing gives you more whiplash than kinda knowing what you are doing and then having to relearn that skillset in a different environment. The team mostly dealt with Unity prior to this project, so coming into Godot & GDScript was daunting. After this session we got through the syntax bootcamp. Indentation-based? Fine, but we'll still put semicolons 30% of the time. Gradual Typing? So it's static AND dynamic? Sure, I guess. What the compiler does behind closed doors is their business. They are not hurting anybody.
We even had time to do basic movement!
Project Juggernaut
Godot class project at Image Campus in Buenos Aires
Status | In development |
Authors | FrostPower, MacGivDev, Lowcunning, lolicxc |
Genre | Action |
More posts
- Devlog #12: Menu and new Art implemented19 days ago
- Devlog #11: Bug Fixing and add bullets33 days ago
- Devlog #10: Added enemy, background restored, branch merge40 days ago
- Devlog #9: Added Bullet instantiation , chaser enemy47 days ago
- Devlog #8: Still working on bullets, enemy follow and assets54 days ago
- Devlog #7: Working on bullets, life and new aesthetic61 days ago
- Devlog #6: Working on audio and fixing errors68 days ago
- Fin de cuatrimestre - 02/07/2024Jul 02, 2024
- Devlog #5: Turret, Firing & AnimationJun 18, 2024
- Devlog #4: Menu, Camera fixes, Endless Level & dyingJun 11, 2024
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