Devlog #1: Godot and learning how to ride a bike again
Project Juggernaut » Devlog
The gang installs Godot 4.2
Nothing gives you more whiplash than kinda knowing what you are doing and then having to relearn that skillset in a different environment. The team mostly dealt with Unity prior to this project, so coming into Godot & GDScript was daunting. After this session we got through the syntax bootcamp. Indentation-based? Fine, but we'll still put semicolons 30% of the time. Gradual Typing? So it's static AND dynamic? Sure, I guess. What the compiler does behind closed doors is their business. They are not hurting anybody.
We even had time to do basic movement!
Project Juggernaut
Godot class project at Image Campus in Buenos Aires
Status | In development |
Authors | FrostPower, MacGivDev, Lowcunning, lolicxc |
Genre | Action |
More posts
- Devlog #6: Working on audio and fixing errors1 hour ago
- Fin de cuatrimestre - 02/07/202477 days ago
- Devlog #5: Turret, Firing & Animation91 days ago
- Devlog #4: Menu, Camera fixes, Endless Level & dying97 days ago
- Devlog #3 : Camera bounds & tracking, Collision & Enemies, and ArtstyleJun 05, 2024
- Devlog #2: Prototyping the prototypeMay 22, 2024
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