Devlog #1: Godot and learning how to ride a bike again
Project Juggernaut » Devlog



The gang installs Godot 4.2
Nothing gives you more whiplash than kinda knowing what you are doing and then having to relearn that skillset in a different environment. The team mostly dealt with Unity prior to this project, so coming into Godot & GDScript was daunting. After this session we got through the syntax bootcamp. Indentation-based? Fine, but we'll still put semicolons 30% of the time. Gradual Typing? So it's static AND dynamic? Sure, I guess. What the compiler does behind closed doors is their business. They are not hurting anybody.
We even had time to do basic movement!
Project Juggernaut
Godot class project at Image Campus in Buenos Aires
Status | In development |
Authors | FrostPower, MacGivDev, lolicxc |
Genre | Action |
More posts
- Devlog #12: Menu and new Art implementedNov 05, 2024
- Devlog #11: Bug Fixing and add bulletsOct 22, 2024
- Devlog #10: Added enemy, background restored, branch mergeOct 15, 2024
- Devlog #9: Added Bullet instantiation , chaser enemyOct 08, 2024
- Devlog #8: Still working on bullets, enemy follow and assetsOct 01, 2024
- Devlog #7: Working on bullets, life and new aestheticSep 24, 2024
- Devlog #6: Working on audio and fixing errorsSep 17, 2024
- Fin de cuatrimestre - 02/07/2024Jul 02, 2024
- Devlog #5: Turret, Firing & AnimationJun 18, 2024
- Devlog #4: Menu, Camera fixes, Endless Level & dyingJun 11, 2024
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